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Author Topic: vsrcmdImageOpen() and vsrcmdImageSave()  (Read 16993 times)
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Darian
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« on: November 19, 2010, 09:35:05 pm »

User asked:

I see calls to vsrcmdImageOpen() and vsrcmdImageSave() in the code.
From my assumption and how I am using the functions in my own code, please
let me know if the following statements are true:

- vsrcmdImageSave(&pixelsData16, &imageInformation) - This functions takes
the pixeldata16 that is passed to it as a pointer and saves the data in
pixelsData16 into the library's internal buffer.

- vsrcmdImageOpen(&pixelsData16, &imageInformation) - This function
retrieves the 16 bit data from the internal library buffer and puts it into
pixeldata16.

- vsrcmdImageSave(NULL, NULL) - This releases the internal buffer in the
library that was allocated by a vsrcmdImageSave(&pixelData16,
&imageInformation).

Answer:

Yes to all of them!
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